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Warhammer 2 rubric of the old ones
Warhammer 2 rubric of the old ones












warhammer 2 rubric of the old ones

They were the grand viziers, trusted creatures of prodigious intellect, and the only beings able to withstand direct contact with the near-omnipotent Old Ones and comprehend their teachings. Thus was the first spawning of the Slann Mage-Priests begun. The Old Ones created servants to tend to their needs. In time, the ice sheets retreated, verdant forests soon growing to cover over the newly revealed land. They shifted the planet’s orbit towards the warming sun. Using powers beyond mortal comprehension, Before the designs for their newest planet could be fully set in motion, the Old Ones had to reshape it to better fit their needs. The Old Ones decreed that this world would have a central place in their unknowable plans and stellar gates at either pole were created to allow easy access to this hopeful newĬolony. In their travels across the endless expanse of the universe, one planet caught their eye, for they saw in it a unique and boundless potential. Others, often situated in the cold void of space, were portals so large that vessels the size of moons could pass through. Some were small portals, allowing an individual to travel inconceivable distances with but a single step. Each world in the Old Ones’ empire was linked by a gateway. Their technology was advanced beyond imagination - to them, astrology and astronomy, science and magic were all one and the same. These strangers, known as the Old Ones, came from beyond the stars where they ruled an empire that spanned not just the cosmos, but time itself. Into this brutal age came a mysterious race of god-like beings that plied the heavens in silvered ships. Of that time of eternal twilight there is little knowledge, although buried ruins and descendant creatures still remain. Some of these life forms were unthinking creatures of pure instinct, others were established civilizations that rose and fell in that forgotten age. These enormous creatures battled for dominance and the warmest regions, those nearest the equatorial band, became the most highly contested zones. Long before Chaos came to the world, in a time before Elves, Dwarfs or Men, the land was ruled by titanic monsters. The origin of the Lizardmen is a tale that goes back to a primeval era when the world was dark and largely encased by thick sheets of ice.














Warhammer 2 rubric of the old ones