

Story aside, Mankind Divided doesn’t stray too far from the formula laid down by Human Revolution. Mankind Divided, meanwhile, is more like going back to the Dark Ages augmented humans now live like outcasts, shuttered into ghettos away from the rest of society. Human Revolution was set during a period described as the "cyber renaissance," a time when humanity was just realizing the possibilities of this burgeoning technology. At the end of Human Revolution, augmented humans - people with technological add ons that can often make them seem superhuman - went haywire, resulting in a massacre that left the rest of the population weary of the dangers of human augmentation. It once again stars augmented protagonist Adam Jensen, but much has changed in the time between the two games.

Mankind Divided takes place two years after Human Revolution (which itself was a prequel, set 25 years before the original Deus Ex).

“For the first game, we were lucky to be a little bit naive,” Dugas explains.”This time around, since we know what it takes, what you need is courage. The team is now working on a sequel, Deus Ex: Mankind Divided, due to launch next year. But it was also something new and distinct, with a flavor that was its own. Human Revolution went on to be both a commercial and critical hit in 2011 its uniquely stylish take on cyberpunk, combined with wide-open gameplay that let you approach problems in different ways, made it a game that felt like a proper successor to the beloved original. “At that moment we knew we had the recipe,” he says. When they showed the new demo to players, the positive feedback was immediate. The team spent the next five months building a new version, figuring out how all of the game’s different systems - stealth, action, story, etc. “It showed promise,” he says, “but it was terrible.” It had many of the elements that made it into the final product, but they weren’t gelling, so it wasn’t fun to play.

The first vertical slice the team created - a proof-of-concept demo meant to highlight key features - was “awful” in his opinion. The challenge was only made greater by the fact that it would be the first game from a brand-new studio, Eidos Montreal, founded in 2007. “It’s not just making a game it’s trying to revive Deus Ex.” The original game, directed by legendary designer Warren Spector, launched in 2000, and helped set the standard for action role-playing games.Įven well into the project Dugas, who served as game director, had his doubts. It wasn’t because he had no interest in the project in fact, the original Deus Ex is one of his favorite games, and it inspired him to get into game design. It took Jean-François Dugas nearly two months to agree to work on Deus Ex: Human Revolution.
